Обновить killing floor 2 до последней версии. Среди новинок обновления также числятся

Студия Tripwire сегодня бесплатное обновление для Killing Floor 2 , которое добавило новый игровой режим, карты, роботов D.A.R., оружие и ряд вещей для кастомизации персонажей. Все это богатство свалилось на игроков благодаря отличным продажам оригинала.

Всё верно, по всему миру продано уже более 5 000 000 копий Killing Floor , как по этому поводу не угодить фанатам. Поэтому первое дополнение для сиквела в 2018 году стало бесплатным.

В Infinite Onslaught появился «Бесконечный» режим игры (Endless Mode), который не закончится, пока игроки не будут побеждены толпами зомби и мутантов. Кроме того, волны врагов будут становиться тем труднее, чем больше волн ваша команда победила. Босс Патриарх в этом новом режиме получил модернизацию до более крутой версии.

Что касается карт, то их две. Powercore является подземным производственным цехом, DieSector - испытательной площадкой техники. Обе просто напичканы разными кровожадными устройствами, которые нужно активировать, чтобы враги в зоне действия были уничтожены.

После многочисленных просьб игроков в Killing Floor 2 возвращается пистолет-пулемет MAC-10. А новое оружие - это пушка Husk Cannon, наносящая урон по площади, и пистолет AF2011-A1, который может одновременно уничтожить двух врагов.

Если вы играли в оригинальную Killing Floor, то будете рады возвращению роботов D.A.R. в качестве играбельных персонажей. Появились новые средства для кастомизации персонажей, модели персонажей и оружия. Внесены изменения в работу Quality of Life, а также исправлены некоторые ошибки и баги.

Killing Floor 2: Infinite Onslaught могут скачать обладатели игры на платформах PC, PlayStation 4 и Xbox One.

Event
Yuletide Horror

  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own grandmother’s sweater to shame! Tis the season to be slaying, and from the Horzine team, we wish you all a grand, bloody-good time!
  • Event Ends on 1 / 7 / 2020
New Additions and Highlights
  • 1 New Boss

    • Matriarch
      • Rachel Clamely returns as the Matriarch. Her pursuit to stop her father turned into an overzealous dedication, and she has gone through great lengths to contest against him. Her biotech modifications have given her a new perspective in life but her mind has gone quite mad from it. Nothing will stand in her way, friend or foe!
  • 1 New Community Map
    • Sanitarium
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Blast away crowds of holiday Zeds as mysterious entities perform a dark ritual to summon the great one.
  • 1 Objective Map
    • Biotics Lab
      • Mercenaries assist Dr. Ogada Buyu in demolishing the cloning mechanisms of the Biotics Labs to stop the Patriarch’s plans to clone a new legion of Zeds!
  • 4 New Weapons

  • Music
    • Matriarch’s theme - “Plasma Shock” by Rocky Grey
    • Yuletide Horror Main Menu - “Silent Night, Zedly Night” by Rocky Grey
  • Dosh Vault
    • HMTech-501 Grenade Rifle | Vault | Vosh | Precious
    • MKb.42 | Vault | Vosh | Precious
    • Doomstick | Vault | Vosh | Precious
    • Seeker Six | Vault | Vosh | Precious
  • New Steam Achievements
    • Defeating the Matriarch
    • Sanitarium and its collectibles
    • Biotics Lab Objective game mode completion
  • Time-limited Objectives, Tickets, and Cosmetics
    • Matriarch, Sanitarium, and Biotics Lab seasonal objectives to earn the FN FAL | Jaeger | Dynamic weapon skin
    • Christmas Event Tickets
    • Christmas Cosmetics
  • Zedconomy
    • Mosin Nagant Weapon Bundle
    • Riot Shield & G18 Weapon Bundle
    • Grim Treatments Weapon Bundle
    • Yuletide Horrors Weapon Bundle
    • Jaeger Weapon Skin Double Pack
    • Foster’s Favorites Weapon Skin Pack
    • Santa’s Helper Outfit Bundle
    • Added Bronze, Silver, and Gold Bundle Packs for:
      • Premium Christmas Tickets
      • Emote Crate | Series #3
      • Jaeger Weapon Skin Encrypted USB
      • Horzine Supply Crate | Series #12 (Deepstrike)
Addressed Community Feedback
As mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Balance

  • Zeds
    • Bosses
      • Matriarch
        • Plasma Cannon turn rate while firing increased by 29%.
        • Plasma Cannon damage reduced by 30%.
    • Rioter
      • Head armor obliteration value increased from 80 to 125.
Designer Note:
There were feedback concerns that the Plasma Cannon special move dealt an excessive amount of damage, especially on the Normal and Hard difficulties where it had the potential to kill a player with full armor and health on a multiplayer server. As such, we tweaked its damage down. To compensate for the reduction of damage, we boosted the turn rate while she is firing the Plasma Cannon to allow her to better track players with it.

There was a bug with the damage calculations where Perk bonuses were not applying correctly to the head armor obliteration value. As such, the base obliteration number was lower than intended. Now that the bug has been fixed, the value has been increased to its intended gameplay value.

  • Weapons
    • HRG Incision
      • Removed Zed weak spot lock-on.
      • Increased base damage of primary fire from 350 to 400.
      • Ammo price per magazine increased from 11 to 14.
      • Starting spare magazines upon Trader purchase reduced from 14 to 12.
    • HRG Winterbites
      • Removed freeze affliction from the impact. This will reduce the freeze application rate by ~29% for shots that directly hit Zeds. The explosions will continue to have the same freeze application rate.
      • Base damage of impact increased from 30 to 40.
      • Ammo price per magazine increased from 10 to 12 for Single.
      • Ammo price per magazine increased from 20 to 24 for Dual.
    • Mosin Nagant
      • Fire rate increased by 15%.
      • Block damage mitigation reduced from 50% to 40%.
      • Parry damage mitigation reduced from 60% to 50%.
    • Riot Shield & Glock 18
      • Block damage mitigation increased from 50% to 60%.
      • Bash impact damage increased from 25 to 35.
Designer Note:
We removed the HRG Incision’s weak spot lock-on capabilities. There were multiple recommendations from the community survey to remove it as it made the weapon gameplay feel too simplistic and unrewarding. There was also a lot of concerns that the damage output for the weapon felt a little underwhelming, so to compensate for the removal of the lock-on functionality and address the damage concern, we boosted the damage of the primary fire. We are also taking note of the EMP affliction feedback and will keep an eye on this for future adjustments if needed.

The HRG Winterbites provide a strong, early, and cheap method to freeze Zeds. As such, there was a lot of concern that the freeze affliction was too good, especially against the larger Zeds, such as the Scrakes and Fleshpounds. We removed the freeze affliction on the impacts to help alleviate this concern. It should feel harder to freeze large Zeds while closely maintaining its previous freeze rate for smaller Zeds. We also increased the damage of the projectile impacts to address feedback that the damage output felt too low.

The Mosin Nagant’s fire rate has been increased to address multiple feedback concerns about it feeling too slow on fire to be as effective as the other Sharpshooter weapons. Also, Its damage reduction on block and parry has been adjusted down as the previous values felt a tad too high and allowed for effective reduction of damage.

The Riot Shield aspect of the Riot Shield & Glock 18 felt underwhelming, and we decided to increase its damage mitigation to allow players to absorb more damage. We also boosted the damage of the bash impact. This damage increase should deal enough damage to kill crawlers if they are the primary target struck by the shield.

As always, we’d like to hear the community"s feedback on these changes. You can do so by visiting and posting on the official Tripwire Interactive Killing Floor forums at: https://slack-redir.net/link?url=https%3A%2F%2Fforums.tripwireinteractive.com%2Fforum%2Fkilling-floor-2

Bug Fixes
Also mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2.

Top Community Issues:

  • Fixed instances of the Abomination’s gorge attack causing players to get caught in a stuck state.
  • Various fixes to snag and stuck spots in Ashwood Asylum.
  • Implemented measures that should help reduce server hard drive load on workshop content update retrieval. We"re continuing to look for server admin feedback to further improve it.
  • Fixed an issue with the Matriarch’s weak spot that would prevent the Rack ‘em Up Perk skill from working correctly.
  • Refined the hit box on the Matriarch’s claw so that it matches with the visual more accurately.
  • Fixed an issue that prevented the Sanitarium map from being searched for in the VS Survival game mode when using Create a Match
  • Resolved an issue that caused servers to sometimes lose their Server Takeover flag when set to play maps in Objective Mode.
  • Fixed an issue where achievements were not granted to all players who participated in killing a boss.
  • Fixed an issue where Seasonal Objective progress was not tracking correctly on the Sanitarium map.
Gameplay:
  • Fixed an issue where a player playing as the Survivalist Perk did not receive XP for Berserker or SWAT while using their respective Perk weapons.
  • Fixed an issue which caused some melee weapon swing animations and damage values to not sync up as intended.
Zeds:
  • Matriarch
    • Fixed an issue where some of the Matriarch’s audio would not play during her intro cinematic.
    • Refined the audio priorities for the Matriarch’s attack warnings so that they should not get cut off by other sound effects.
    • Fixed an issue which caused the Matriarch not to use her special attacks if she was attacking a player in melee range.
    • Relocated the Matriarch’s affliction effects so that they could more easily be seen when her helmet is on.
    • The Matriarch’s boss music is now included when fighting her.
  • Fixed an issue with the Abomination where the FX for his gorge would continue to play after the attack was finished.
Maps:
  • Biotics Lab Objective Mode
    • Removed visible debug text displayed during the boss wave.
    • Corrected objective trail colors on waves 5 and 8.
    • Fixed issues where in some cases mission dialogue would not not play.
    • Added missing water effects to cinematics.
  • Sanitarium
    • Fixed multiple player stuck spots and areas that Zeds could not path to.
    • Audio fixes for missing and incorrectly playing sound effects.
    • Fixed multiple lighting and visual effect issues in the environment.
    • Fixed issues with trap interactions.
    • Fixed a missing collision volume allowing access under the map
  • Fixes to ZED pathing in Ashwood Asylum.
  • Fixed an issue with Trader Pod textures appearing incorrectly in survival mode.
  • Fixed an issue with boss pathing on Monster Ball.
Weapons:
  • Riot Shield & Glock 18
    • Fixed an issue with bullet tracers not being properly aligned.
    • Fixed an issue which caused an incorrect fire rate for single fire mode.
  • Mosin Nagant
    • Fixed an issue which caused inconsistent damage when stabbing a Zed.
    • Corrected the weapon stats displayed in the Trader Pod.
  • HRG Wintebite
    • Fixed the weapon incorrectly receiving damage bonuses from the Demolitionist Perk.
    • Fixed an issue with the dropped weapon model showing two pistols when only one was dropped.
  • Fixed an issue where the lock-on indicator for the Railgun could remain on screen after changing fire mode.
Cosmetics:
  • Fixed an alignment issue with the Ion Thruster’s Lucifer skin.
  • Fixed an issue with the Kickin’ It Deluxe emote textures not displaying correctly in the game lobbies.
  • Fixed an issue with the Air Metal emote not displaying correctly when equipped by a player using D.A.R.
  • Fixed an issue with the D.A.R. cosmetics where armor cosmetics and their variants were not visible in 1st Person.
Servers:
  • Security improvements for kick/ban exploits
As always, thank you for your continued support!

Учитывая, что игра до сих пор очень сырая и скудная в плане контента, появление ожидаемого второго босса хоть немного успокоило пылающее сообщество... Или нет?

Среди новинок обновления также числятся:
Две карты;
Перк;
Шесть пушек;
Один герой;
Магазин микротранзакций .

Хочу напомнить несколько очевидных вещей. Во-первых, сложно назвать реальным продолжением серии, это, скорее, рескин , причём не самый удачный. Разработчики, студия , многое наобещали, но сроки уже подходят к концу, а объявленного контента всё ещё нет. Забавно, но игре не удалось достичь уровня своей же предшественницы. На данный момент активных геймеров в игре очень мало и даже в пиковые дни посещаемость весьма низкая. В списке популярности проект сидит где-то на сороковом месте, в 4 раза уступая даже , не говоря уже о конкурентах по жанру...

Во-вторых, игра находится в раннем доступе, причём в чрезвычайно сыром состоянии. Новый контент выходит очень медленно, да и баги фиксятся небыстро. Последней каплей стал ввод магазина микротранзакций. Напоминаю, что игра не дешевая (у меня выдаёт ценник в $18). Получается, что люди заплатили за идею, а получили сундучки со случайным содержимым, которые нужно ещё и докупать. Конечно же, пока там находятся исключительно плюшки декоративного характера - рескины оружия. Но неужели за это люди платили деньги? Буря негативных отзывов за последние две недели заполонила страничку проекта. Что примечательно, такая же ситуация была с - там разработчики отнекивались тем, что у них нет денег на выплату зарплат.

Но вот что ещё интереснее - политика самой . Если бы написанное выше я выставил у них на форуме в качестве отзыва, мнения или ещё-чего, меня тут же бы забанили... Потому что негативная точка зрения (хотя по факту, это указание на действительность) их не устраивает. Многие старожилы первой части с похожими мыслями, не сдерживаясь, изливали душу на форумах, пока не начался массовый бан-апокалипсис. И не важно, что вы являетесь ярым фанатом серии, что покупаете все DLC и активно участвуете в жизни проекта - имидж на первом месте. В многочисленных интервью компания оставила для себя множество лазеек, активно используя слова "может быть", "сейчас мы не планируем" и тому подобное, когда дело касалось микротранзаций. Если вывести один чёткий ответ, получится что-то такое: сейчас в кейсах находятся только декоративные предметы, но мало ли что ...

В продолжение темы:
Организация ЕГЭ

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